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Second Life: Emergence of Cybernetic Community of practices?

AB

Membre a labase

Alexandra Bal

Résumé de la communication

As web 2.0 applications are affirming themselves as key to an evolution of social media, virtual worlds are also emerging. Second life, one of these worlds, is rapidly growing in popularity. No longer just a hub of economic activities and social networking, this Massively multiplayer online game (mmog) is becoming a forum for building community of practices. More then participative, metaverse introduce the notion of experience ot the web. For some, we are witnessing the development of an experiential web. If so, given the introduction of artificial general intelligence to second life, the nature of community will no longer limit itself to human communities. Indeed, intelligent machines are predicted to build their own social communities. Are we witnessing the emerge a new definition of communities of practice based on the coexistence of human and machine networks and the interplay of their experiences? Using a socio-economy framework to analyse the current artistic communities of practices developing in second life and explore the potential evolution of these practices.

Résumé du colloque

Le colloque "Web participatif: mutation de la communication?" constitue une première en réunissant pour la première fois des chercheurs de sciences humaines et sociales de langue française oeuvrant au sein des milieux universitaire, communautaire et industriel, sur le thème du Web participatif.

Contexte

host icon Hôte : Institut national de la recherche scientifique

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